Oct. 1st, 2018

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〈 PLAYER INFO 〉
NAME: dai
AGE: 26
JOURNAL: [personal profile] daichiis
IM / EMAIL: dai#3757 (discord)
PLURK: [plurk.com profile] disarmingly
RETURNING: was a member! was swept, now re-apping!

〈 CHARACTER INFO 〉
CHARACTER NAME: annabeth chase
CHARACTER AGE: 17
SERIES: riordan mythos
CHRONOLOGY: Post Ship of the Dead (which, chronologically, is post Percy Jackson and Heroes of Olympus).
CLASS: Hero
HOUSING: unhoused (she's staying at fauxhalla)

BACKGROUND: Annabeth Chase Wiki Article.

All of Rick Riordan's works exist in the same universe, and do tend to overlap. The Wiki article does a good job of explaining not only where Annabeth comes in during the series where she is a primary character (PJO,HOO) but also her role in the others (KC, MCGOA). But if you would like, I'm happy to explain it further! She is related by blood to Magnus, so she does have a somewhat regular place in his universe, but she is only a truly primary character in the Percy Jackson world.

PERSONALITY:On the surface, Annabeth breaks stereotypes. Dumb blondes? This is the daughter of Athena we're talking about. She is smart and knows it, and will be sure everyone else does as well, going as far as to call out the Sphinx when she wasn’t feeling challenged enough. Despite her dyslexia and ADHD, Annabeth is well and widely read, especially architecture and Greek Myths. She has a preference to nonfiction - text books, history, architecture studies, etc. And her intelligence is hardly limited to books - she's got quite a bit of common sense and street-smarts to boot. When she was seven, she ran away from home with two other demigods, quickly gaining the experience a semi-normal life at home couldn’t give her. That experience came at the expense of their childhoods, as it usually does when you are on the run for two years from monsters, with little more than trash cans to hide in and hammers to protect yourself. They survived because they had each other, and that harbored a fairly unhealthy loyalty and belief in found families, and the importance of family in her life. It takes quite a bit to gain her trust, but once you get it? You have it for life.

She's a master strategist, a quick-thinker, and always has plans B, C and D at the ready. Athena is the goddess of wisdom, courage, justice, warfare and strategy, all of which Annabeth embodies, or does her best to. She wants to show her mother that she is worth attention, and love, and to do that she will be exactly what her mother stands for. It's almost an obsession of her's for a long time, living as by the books as she can for as long as she could.

Annabeth can come off as harsh, mean, and even judgmental upon first impressions, all of which stem from her issues with trust. Running away from home at such a young age and having to learn the hard way that you need to look out for yourself or no one else will, left her more than a little guarded. That, as well as a life of obvious mistrust from the only guardians she had kept most of young Annabeth's attention to herself. But it's something that is easily fixed, once her trust is won. In fact, once anyone gets past that initial hurdle, she is loyal almost to a fault, and will do anything to keep her friends, her family, safe. There is also a downside to this intense sense of loyalty, for it is so deeply rooted within her, it hurts that much more when it backfires. She's been betrayed before, and she's now smarter for it, though she's also just as aware of the way her own life has improved by opening up every now and then. She fits somewhere in between it all - untrusting, but knowing better. Head over heart, with a gut feeling she has a hard time ignoring. It's constant, that fight between her sides - much like her mother's battle between her Roman and Greek sides.

Because while she might have an unbelievable resume, she is also a teenager - a little too self-confident at times and a little too intense at others. She likes to laugh, likes to have fun, and likes to love, but generally being a demigod doesn't let that happen. But a lot has happened – friends have come and gone, quests have been heard and completed, and the impossible has been proven possible so many times Annabeth sometimes has to question which way is up. But she survives, always survives, and that’s what matters.

All in all, Annabeth is a demigod; she will fight and claw and bite her way through a battle if it means proving herself. She's sarcastic, confident, witty and generally convinced she’s surrounded by idiots. But she is not one to be discouraged by a challenge, and is fully aware that this is her life and her destiny, and it’s up to her to make the most of it.

Annabeth is the daughter of knowledge, and if knowledge is power, she can do anything.

Change from Time in Game: When Annabeth first arrived, she had been nearly unhinged. She didn't know where Percy was, or if he would follow, she didn't understand what was going on or why she was even there. There was a lack of foundation for her that was almost devastating. But in the end, she did have Magnus, and others arrived not that long after. It took a little bit of time, but Annabeth found her footing in De Chima, getting a job and finding herself enjoying it, really getting to have relationships with family and friends she wouldn't have had normally, and just. Letting herself be.

Personality-wise, what De Chima has given her is an odd sense of calm. In a way she never really could back home. She is terrified of the uncertainties of this place - people going home, disappearing, without a moment's notice. But living with fear is something that she's learned to handle, and it doesn't keep her from moving forward.

POWER:
Daughter of Athena. (canon powers) As a daughter of Athena, she has a few select methods of improvement, when it comes to her every day. First, her intelligence is more than just above average, but beyond comprehension. She’s witty, analytical, intelligent, has a photographic memory, and can pick up and learn new topics and skills at above average speeds (usually ridiculous). She can also more easily read ancient languages than modern ones - Greek, Latin, etc etc. and reads at a ridiculous speed, her brain seeming to have access to store and house more knowledge than any normal person would be able to. Second, there is the matter of her actual, physical existence. Specifically- her heightened endurance, speed, agility, and on top of it all, mastery of all weapons, once she has had a chance to hold and examine it for long enough.

Blueprinting. Annabeth has always had an interest in architecture - something about building something that would last, building something permanent, to this day still matters to her. This ability would act a lot like architecture manipulation, in that through touch, she would be able to understand everything about a building, from it's structure, layout, how it is constructed, it's weak points, and everything in between. With only a touch, she can know everything she could want to know about a structure, with the only limitation being that it does have to be man-made.

Invisibility She does still have her cap with her - a Yankees baseball cap given to her by her mother, that when she puts it on she can go completely invisible, until she takes the hat off her head. There is no time limit to this ability, so long as she doesn't lose the cap.

〈 CHARACTER SAMPLES 〉
COMMUNITY POST (VOICE) SAMPLE:
[ there is......so much more she could be dealing with, right now. new knowledge, new information, the whole fact she'd just been gone and is still dealing with everything that comes with....that. but right now she doesn't want to focus on it. not yet.

because by focusing on it she'll had to admit that she left. she'll have to own up that while it was absolutely out of her control, she still feels so, so guilty. half of her just wants to run back and apologize, to act like saying it'll never happen again could actually be the truth. like she could have some control over that.

clarisse is going to kill her, maybe, but what hurts worse is knowing that magnus...probably won't forgive her. not really. not in the way it was before. and that idea, alone, is curling away at everything behind her ribs. it's most of the reason why she hasn't yet contacted them, why her first instinct is to go to the network instead.

she just needs a conversation. just needs a point of contact. then she'll be ready to go again.

so when annabeth pulls up the network, it's with a strange sense of familiarity. knowing that she has people to message, people to catch up with. ]


Barring general public reporting and heading back through the archive- where can someone find an update on what's been going on over the last....let's say. Month?

[ was that too much? annabeth sighs. she can basically feel clarrise coming through the walls, angry at her for not giving warning. ]

Additionally- those who have been sent home and come back- any tips?

LOGS POST (PROSE) SAMPLE: linked post from before! (can also provide more recent threads if preferred! just thought i'd get a full log post linked in case)

FINAL NOTES: n/a